Vash the Stampede (
love_and_peace) wrote in
nomans_land2023-06-25 09:07 am
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In and around Octovern -- later
0. A message on Radio Plant
It's not heard, exactly, telepathy doesn't work with the ears. It sounds like Knives - one of them anyway, threaded with a weariness he can't hide like this, and echoed with the feminine reverberation and power of a sister plant. He doesn't have the power to do it himself, but whether she's just signal boosting or if he'd taken the step to merge with her the way he did so many others ... is unknown.
Every plant will hear it, if all goes well. Including the very one Vash had headed out to try to confront..
Vash the Stampede, one of you, has decided to go to Octovern and reignite the conflict with my younger self in spite of it being quiet these past weeks. I know there's at least three more of you out there; I would appreciate it [irony etches that 'voice' briefly]if you could collectively make sure this doesn't go the way it did in the past. If I have to come out there myself, I'm going to make it everyone's problem.
So let's make sure it doesn't go that far. I am certain that together, all of you can find a way to resolve this with no further pointless misery for our own kind.
1. Just outside Octovern
The sour-faced young Wolfwood who picked Vash up only a few hours into his hike to Octovern hadn't been in the mood to talk. He was heading for December, he said, and didn't want to hear anything from any fucking Vash about why he shouldn't go there. Vash had tried to explain to him that Melanie and the kids weren't there anymore – they'd been taken away by Brad to the ship days ago, but Wolfwood didn't want to hear it. He needed to see the place for himself, and Vash, on a similar mission, couldn't argue the point. So Wolfwood drove in silence, and Vash was able to close his eyes and get some real sleep – only occasionally interrupted by strange dreams, including one where his brother tried to warn him about heading for Octovern! Aren't dreams strange? – for the first time in what felt like weeks.
The cliffs around the city – and the remnants of the ship that had crashed there – made for an excellent vista point, so that's where Vash headed first. From the top of the cliffs he could see the whole city, and clear signs of a fight that had to have happened several days ago, perhaps longer. There's scorch marks on the cliff face, craters around the city, military vehicles mixed in with the refugee vans and trucks... but the city itself seems pretty peaceful. It looks like Knives was right -- the fighting is already over.
2. Main St and Market, downtown Octovern
Given the state of the rest of the planet, walking into Octovern is a delightful surprise. There's people here, more people in one place than anywhere else on Noman's right now. Refugees and locals, crew from the Earth ships and local military police, they're all mingled together in one big, bustling town. The streets are full of vendors, cars, people, all talking and shopping and arguing and laughing as though the terror of the last year never happened.
There's some excitement at the end of the block, though, raised voices and a lot of movement... and then, startling the crowd, sudden gunfire! Out of the crowd comes a single man, wearing a red coat and with spiked up black hair with a blond streak, running as fast as he can, and behind him? Behind him are a lot of people – bounty hunters, a couple local feds, people waving guns and autograph books, a whole mob of folks, all hot in pursuit, all yelling: “It's Vash the Stampede!
Help?
3. Out in the desert, heading back to July
He's escaped the mob, but given how many people are looking for him now, it seems best to take the long way back, and avoid any additional attention. His brother, this world's Knives, and this world's Vash, have both vanished. The war is over, the plants have been rescued, the Earth leaders are meeting with local government... and he's not needed at all. It's a relief – of course it is! – but he's spent so long dedicated to this fight that he's not really sure to do with himself now that it's over.
It's not heard, exactly, telepathy doesn't work with the ears. It sounds like Knives - one of them anyway, threaded with a weariness he can't hide like this, and echoed with the feminine reverberation and power of a sister plant. He doesn't have the power to do it himself, but whether she's just signal boosting or if he'd taken the step to merge with her the way he did so many others ... is unknown.
Every plant will hear it, if all goes well. Including the very one Vash had headed out to try to confront..
Vash the Stampede, one of you, has decided to go to Octovern and reignite the conflict with my younger self in spite of it being quiet these past weeks. I know there's at least three more of you out there; I would appreciate it [irony etches that 'voice' briefly]if you could collectively make sure this doesn't go the way it did in the past. If I have to come out there myself, I'm going to make it everyone's problem.
So let's make sure it doesn't go that far. I am certain that together, all of you can find a way to resolve this with no further pointless misery for our own kind.
1. Just outside Octovern
The sour-faced young Wolfwood who picked Vash up only a few hours into his hike to Octovern hadn't been in the mood to talk. He was heading for December, he said, and didn't want to hear anything from any fucking Vash about why he shouldn't go there. Vash had tried to explain to him that Melanie and the kids weren't there anymore – they'd been taken away by Brad to the ship days ago, but Wolfwood didn't want to hear it. He needed to see the place for himself, and Vash, on a similar mission, couldn't argue the point. So Wolfwood drove in silence, and Vash was able to close his eyes and get some real sleep – only occasionally interrupted by strange dreams, including one where his brother tried to warn him about heading for Octovern! Aren't dreams strange? – for the first time in what felt like weeks.
The cliffs around the city – and the remnants of the ship that had crashed there – made for an excellent vista point, so that's where Vash headed first. From the top of the cliffs he could see the whole city, and clear signs of a fight that had to have happened several days ago, perhaps longer. There's scorch marks on the cliff face, craters around the city, military vehicles mixed in with the refugee vans and trucks... but the city itself seems pretty peaceful. It looks like Knives was right -- the fighting is already over.
2. Main St and Market, downtown Octovern
Given the state of the rest of the planet, walking into Octovern is a delightful surprise. There's people here, more people in one place than anywhere else on Noman's right now. Refugees and locals, crew from the Earth ships and local military police, they're all mingled together in one big, bustling town. The streets are full of vendors, cars, people, all talking and shopping and arguing and laughing as though the terror of the last year never happened.
There's some excitement at the end of the block, though, raised voices and a lot of movement... and then, startling the crowd, sudden gunfire! Out of the crowd comes a single man, wearing a red coat and with spiked up black hair with a blond streak, running as fast as he can, and behind him? Behind him are a lot of people – bounty hunters, a couple local feds, people waving guns and autograph books, a whole mob of folks, all hot in pursuit, all yelling: “It's Vash the Stampede!
Help?
3. Out in the desert, heading back to July
He's escaped the mob, but given how many people are looking for him now, it seems best to take the long way back, and avoid any additional attention. His brother, this world's Knives, and this world's Vash, have both vanished. The war is over, the plants have been rescued, the Earth leaders are meeting with local government... and he's not needed at all. It's a relief – of course it is! – but he's spent so long dedicated to this fight that he's not really sure to do with himself now that it's over.
no subject
And then Wolfwood...
He didn't expect that Wolfwood would make his leavetaking easy, but instead of tears, there's anger. The anger's a relief, honestly – tears on Wolfwood just don't sit right. The man was made for big broad feelings, laughter, and protective fury. Not sorrow. Sorrow's too heavy, even for someone as strong as Wolfwood. Vash would rather a thousand accusing glares be thrown his way than to have to endure a single tear. He knows how to respnd to anger! Tears on that strong face just hurt too much.
So his gentle, thankful smile hardens into a comfortable scowl as Wolfwood snaps at him to be happy, to go be with his family, as though the two standing here with him aren't every bit as much his family as the children back in July. As though happiness is something he can go and claim for himself – as though it's something he deserves to claim for himself – instead of finding it in brief golden moments. A smile at the edge of a dust storm. An offkey song, sung at the top of his lungs with a bar full of blurry new friends. The taste of something sweet after weeks of dry hard rations. Waking up before dawn to the fresh emptiness of the desert and the quiet snores from the next bedroll.
Wolfwood drops into the chair, and reaches for his vials, and for a moment Vash's heart stops, holding his breath as he tracks the hand in Wolfwood's pocket with poorly concealed horror. But it's just a cigar, because Wolfwood's right. There's no fighting anymore, no running, no danger. No adventure. The world is saved, the enemy defeated, and there's nothing left but the closing credits and a happily ever after. It's funny, isn't it, how so many great heroic stories all end that way? And then they were happy, like it's that easy. Like everything that had happened can just be put aside, swapped out for farming, or, what, working in a shop. Raising children. Simple, peaceful duties, one day the same as the next, nothing left of the journey but the nightmares and the scars.
But that's fiction. After a hundred and fifty years, how's he supposed to stop moving? How's he supposed to wake up in the same place every day, do the same things, live quietly? How's he supposed to be happy with the trail of dead he's left behind? His world is cinders by now. His family is living at the edge of a mass grave that he's responsible for. Even the promises he's made to the little ones, to watch over their upbringing and make sure they have everything he and his brother didn't, aren't as important as he's pretending they are. There's other Vashes here – there's so many of him! There's Knives, and Rem. He's not needed.
Really, things would be simpler for everyone if he just disappeared, he thinks, and swallows hard against the thought. He can't think like that, not ever. He isn't allowed to think like that.
He has to keep going. Until one of their sisters' portals vanishes him entirely, or until a stray bullet cuts his story short, he can't give up. He doesn't get to stop. So for Nai, and little Vash, he'll return to July. For this Vash here, he'll talk to her about moving, so the rest of his family can visit with a little less grief in their hearts. For Wolfwood, he'll be a destination, a shelter at the end of the road. He'll be happiness for others, and really, what better use of his life could there be?
His Wolfwood is dead, but this one's alive, and looking for connection, so he'll be that connection. He wouldn't want you to suffer, Wolfwood says, and before he can say any more Vash closes the distance between them, catching Wolfwood's flapping jaw with one hand and roughly sealing their mouths together. The kiss pulls the smoke from Wolfwood's lungs and it sears through Vash's chest, hot and poisonous. He could get used to that taste.
Wolfwood wants him happy? Fine. Survive and come back to July. He'll be waiting.